Experience

About me

Mittweida University of Applied Sciences
Master of Science
Media Informatics
Sept. 2020 - May 2023
Mittweida, Germany
Grade: 1.2

 

Mittweida University of Applied Sciences
Bachelor of Science
Media Informatics
Sept. 2017 - May 2020
Mittweida, Germany
Grade: 1.4

 

BSZ des Erzgebirgskreises
A-levels
business studies, English
2014 - 2017
Annaberg-Buchholz, Germany

Education

Software Developer
weltenbauer. Software Entwicklung GmbH
Sept. 2023 - Today
Wiesbanden, Germany - Remote

Research associate
Forensic Sciences Investigation Lab (FoSIL)
Sept. 2020 - Aug. 2023
Mittweida, Germany

Professional experience

In 2023, I completed my master's degree in "Media Informatics and Interactive Entertainment" with a focus on game programming and 3D graphics/design at Mittweida University of Applied Sciences.

During and after my studies I worked on several software projects in the field of 3D visualization and game programming.

In my role as a research assistant at the "Forensic Science Investigation Lab (FoSIL)" in Mittweida, I contributed my knowledge in the field of virtual 3D-Worlds to research on the digitalization of forensic casework.

I am currently working as a software developer at weltenbauer. Software Entwicklung GmbH and work on exciting projects in the field of virtual and mixed reality.

Science and teaching

Publications

The role of a digital twin in supporting criminal investigations - a case report about a possible abuse
Forensic Science, Medicine and Pathology
July 2024


Application of motion tracking for the creation of 3D scenes and measurement of objects contained therein
Hochschulverlag Mittweida Verlag
Feb. 2024

 

AnthroWorks3D: Digitization of skeletal remains and virtual osteological examination
Hochschulverlag Mittweida Verlag
May 2021

Thesis mentoring

Digitisation and simulation of a pair of trousers to evaluate the textural properties as a basis for further analysis in the field of forensic case analysis Methods of the film and games industry in the field of forensics
Bachelor thesis
Janine Bachmann
Jan. 2023

 

Development and evaluation of a workflow for the removal of traces from photogrammetric 3D models
Bachelor thesis
Rebecca Engler
Nov. 2022

 

Reconstruction of the grip action
Bachelor thesis
Marie-Luise Heym
May 2022

Current Tech Stack

Core Engines:

  • Unreal Engine (C++, Blueprints, Networking)
  • Unity (C#, Photon)

Programming Languages:

  • C++
  • C#
  • Python (for small tools and automation)

 

Networking/ Multiplayer:

  • Unreal Replication & RPCs
  • Unreal GAS
  • Unity Photon (PUN2)
  • WebSockets, REST APIs, MQTT, Lab Streaming Layer

VR/AR Development:

  • Oculus SDK (PC and Standalone VR/XR/MR)
  • OpenXR
  • XR Interaction Toolkit (Unity)

Target Platforms:

  • Windows (Standalone/Desktop)
  • Android (Meta Quest 2/3/Pro)
  • SteamVR
  • WebGL

Development Tools:

  • Git
  • JetBrains Rider
  • JetBrains TeamCity
  • Unreal Insights / Unity Profiler
  • Unreal Automation Test Framework

3D Tools:

  • Blender
  • Substance Painter
  • Adobe Photoshop

 

Project Management & Collaboration:

  • Scrum / Agile methodologies
  • Azure DevOps
  • Microsoft Teams
  • Miro (for collaborative workshops and planning boards)

Hanjo Tim Fritzsch, M.Sc.

Saxony, Germany

 

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